1.7: Bonus Levels
Combatomaton » Devlog
Features:
- Modloader: enable and disable mods in the Options menu under "Manage Mods"
- Bonus Levels: the new Bonus Levels mod contains ten new bonus levels unlocked throughout the campaign. Each one unlocks a unique new piece of equipment. They are:
- Team Reload [utility]: when you use your ability, reload the held weapons of everyone on your team (including you).
- Shield Projector [primary weapon]: creates a short-range low-damage shield that deflects incoming projectiles.
- Out of the Breech [flaw]: briefly phase out the first time you shoot after reloading.
- Repulsor Field [ability]: creates a burst of reflectors around yourself to deflect incoming projectiles.
- Shell Casing [defensive]: creates a burst of reflective projectiles when you reload.
- Energy Start [energy]: start with 16% energy when you respawn.
- Reload Drone [utility]: you get a permanent drone (like Crit Drone) that doesn't attack but periodically reloads your offhand weapon.
- Shield Drone [defensive]: you get a permanent drone with a shield deflector attack. It's a weaker version of the Shield Drone ability drone.
- Lord of the Fireflies [flaw]: while you are in combat, periodically sacrifice shields to create reflector fireflies.
- Double Drone [ability]: summon both the regular drone and the shield drone with this ability
- Custom projectile effects: projectiles created by weapons and traits can now optionally take a <custom-effects> tag to define custom projectile images. Images can be SVG or PNG and can optionally be flipped, rotated, or colored with the projectile color shader.
- Limits to trait targets: <target> tags in traits now optionally take <limit> tags. The limit tag takes a <max> which limits the maximum number of players selected, and an optional <value> which controls the order players are selected. Higher value players are selected first, and the default is random.
Changes:
- New appearance options three new heads, four new arms, and one new leg. Updated appearance of wire arms and legs
- Completed levels now show their name in a different color
- Increased explosion visual size to better match the actual range of the explosion
- Tweaked AI objective selection in Control. They should now be better at preventing one player from running away with the game.
- Minor updates to visuals and platforms across several maps
Bugfixes:
- Next and Time effect now clear properly on respawn
- Fixed the inverted scrollbars and selection buttons on the character select screen
- Beam and explosion projectiles can now hit rockets
- Fixed exiting Quick Match menu while the "load map from file" popup was still open
- Walk-type summons should now work properly
- Reload effects no longer interrupt weapon shot cooldown
Files
Combatomaton_windows.zip 55 MB
May 12, 2024
combatomaton_linux.zip 55 MB
May 12, 2024
Combatomaton_mac.zip 65 MB
May 12, 2024
Get Combatomaton
Combatomaton
2D platformer arena shooter with buildcrafting
Status | In development |
Authors | braytonk4, Gloaminglow |
Genre | Action, Platformer, Shooter |
Tags | Indie, Singleplayer |
Languages | English |
More posts
- 1.9: Halloween48 days ago
- 1.8: Maps Finalized96 days ago
- 1.6: Maps and SoundsApr 21, 2024
- 1.5: Legs and LaboratoryApr 21, 2024
- 1.4 Rebinding Keys and Image OverlaysApr 21, 2024
- 1.3: Projectile Fixes and Version NumberApr 21, 2024
- 1.2: Fixes for Descriptions and UnixApr 21, 2024
- 1.1: Added SavesApr 21, 2024
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